Coding 4 Migrant Women Returners
The project C4MWR aims to support Women and those whose careers lie within adult education, community, and development work.
We will specifically provide top services to migrant women who are potential returners in the employment prospect, acquiring and developing their skills in Coding, Artificial Intelligence and Robotics.
There will be a massive focus on upskilling these essential (frontline) workers in enjoyable, game-inspired, informal educational methods; surrounding the area of coding.
This project will present innovative methods of utilising a range of methodologies to help increase access to affordable, high quality and relevant skills training within our digital age.
Python & Java for Teachers
The project ‘Python & Java for Teachers’ aims to support Primary and Secondary school teachers from Europe in acquiring and developing their skills in Advanced Coding Languages and Computer Science as a subject; to battle current issues of educating these STEM subjects within schools.
This project will focus on upskilling teachers in enjoyable game-inspired and informal educational methods in Python and Java programming languages.
This project presents innovative methods of utilising a range of methodologies to help increase the offering of Computer Science as a GCSE, A-Level, and BTEC subject within schools.
Ultimately, we will help increase the number of Computer Scientists across Europe, inspire new minds to take up the subject, create more opportunities for schools to educate further, and adapt to our technologically advanced world.
There will continue to be high demand for those who can code, and we are here to build the tech leaders of tomorrow.
CAIR 4 Youth
The UK and a range of areas of Europe have a powerful position within the ‘Creative Industries’. With a focus on Economic Intelligence, the new Creative Industries generation has been included in the reasons behind the rise of the fastest-growing parts of the economy and fastest-growing sources of employment over recent years. And the UK impressively has one of the highest shares of the workforce in Europe that are specifically employed in the creative industries.
The project ‘CAIR 4 YOUTH’ aims to support professionals in the youth sector by acquiring and developing their technical ‘Creative Sector’ skills. Ones that include working with Coding, Artificial Intelligence and Robotics.
With a focus on developing youth workers’ Sector skills, the development will occur with enjoyable, game-inspired, informal educational methods surrounding the industry.
Unfortunately, with our impressive part within the Creative Industries, our youth population is a particularly vulnerable group that lacks adaptation to emerging technologies.
Very little has been done to empower young people or critically engage the discourse surrounding the next generation of technologies that have a significant potential to shape their lives for better or worse.
By encouraging various stakeholders, including policymakers, youth workers, parents, and caregivers, we can reach our primary objective of learning how we can empower young people and encourage them to interact with AI-based technologies.
We can address the key challenges and concerns by pushing learning, creative expression, and well-being. The objective is skills development for youth workers and subsequently up-skilling young people through informal methods.